Amiga Bouncing Ball Demo Origin Story In December of 1983, we were busy writing software to test, exercise, and demo the capabilities of the prototype hardware coming together. I was in charge of graphics software. The beginnings of the Boing Demo started with Sam Dicker writing a demo that showed a full screen 3d ball that spun using colormap animation. We all had created several demos during December to show off the new hardware. I had the idea to do something else with that spinning ball. I took Sam's software and changed it to reduce the size of the ball so I could bounce it by changing the raster pointer. I didn't get very far before we had to pack everything up and head to Las Vegas for CES. For the first 3 days of CES, demos were shown like Sam's spinning ball, text, an audio synthesizer controlled by a small music keyboard (power chord was my favorite setting), but no bouncing ball. In the evening of CES I continued working on the new demo and finally by early Thursday morning I had completed the first version of the Bouncing Ball on the Amiga. There was no sound and it only bounced up and down, but it spun and cast a shadow over a grid I had drawn. We (RJ and I) fell asleep inside the demo room leaving the demo running. Amiga people coming in before the show started Thursday morning saw the demo and said they need to bring everyone back to see the new demo. The Amiga booth was real busy. Note that the Amiga demo was behind closed doors by invitation only. Told by Dale Luck to Al Kossow, Software Curator, Computer History Museum